Learn to create stunning 3D visuals in OpenGL using perspective projection. This tutorial shows you how to switch from orthographic to perspective mode, leveraging the `GLFrustrum` class and matrix manipulation for depth and realism in your game or application. Master the `setPerspective` method and understand the impact of field of view, aspect ratio, near and far planes. Enhance your OpenGL skills now!
Learn to create 3D shapes like cubes, spheres, cylinders, disks, and tori using the GLBatchFactory helper class. This tutorial provides five static methods with parameters to easily generate these common shapes in your OpenGL projects, improving your model-building efficiency. Explore the example code and enhance your 3D graphics development skills.
Simplify OpenGL rendering with MatrixStack. Learn to efficiently rotate and translate multiple objects using push/pop matrix operations, minimizing code and maximizing performance. See examples and code for easy implementation.
Learn how to rotate a triangle in Java using LWJGL and shaders. This tutorial shows you how to create and use rotation matrices, pass them to shaders as uniforms, and update vertex positions for smooth rotation around the Z-axis. Improve your 3D graphics skills with this step-by-step guide and example code.
Learn to draw a triangle in Java using OpenGL and LWJGL. This tutorial provides a concise code example demonstrating how to set up a basic OpenGL environment, initialize shaders, and render a red triangle to the screen. The code covers clearing the color buffer, using an identity shader, and updating the display. Improve your understanding of OpenGL fundamentals and begin creating your own 2D graphics.
Learn how to use the GLBatch class in OpenGL ES 2.0 to efficiently pass geometry data to your shaders. This tutorial covers creating vertex, color, normal, and texture buffers, explains the two-constructor approach for flexible data handling, and provides Java code examples demonstrating buffer creation and drawing using `glDrawElements`. Master efficient OpenGL rendering techniques now!
Learn how to separate GLShader and GLShaderFactory responsibilities in Java for efficient OpenGL programming. This tutorial builds upon a previous post adapting C code to Java, offering a cleaner, more organized approach to creating default shaders. Get the source code now!
Learn to create and manage shaders in Java using LWJGL. This tutorial shows you how to compile vertex and fragment shaders, link them into a program, and retrieve attribute and uniform locations for efficient use in your OpenGL applications. The code examples cover shader compilation, linking, and utilizing a map for easy access to shader locations. Improve your OpenGL development skills today!
Bypass Android 2.2 OpenGL ES 2.0 VBO limitations using JNI for enhanced performance and increased model complexity in your apps. Learn how to overcome this flaw and unlock access to features unavailable in older Android versions.
Learn OpenGL for Android game development using LWJGL. This guide covers transitioning from C/C++ OpenGL knowledge to Java, focusing on LWJGL as a leaner, efficient binding for OpenGL ES 2.0 on Android, perfect for porting examples from OpenGL SuperBible. Start building high-performance 2D and 3D games today!